SwishMax 2012

Animation
Evaluation

Project weight-2x due to diffculty

Animation
Evaluation

Technically
c
omplete assignment as descirbed: 75%

Artistic quality of animation: 25%

 

Rube Goldberg Machine.

A Rube Goldberg machine is a very complicated machine designed to do a simple task.

Below are a couple of examples of Rube Goldberg machine.

 

Student Samples and Project guide

You need to make a Rube Goldberg Machine.

The Goal: Make the words "The End" Appear in a creative way.

1. Requires at least 15 movements. A movement is where an object hits another object that casues the second object to move. movement.

So a ball rolling does not count. A ball falling on a lever to make another ball fly through the air counts as 1 movement. The lever moving does not count, but the object that goes flying off does.

It is OK to have things appear on the screen at the right time (look at at bottom example below or you can have it exit the screen and go to another scene and have things happen there.

2. Each movement is 5% totally 75%. 25% is presentation and "realism".

Does it really look like it hit something and make it move?

Does the object go in a straight line or does it wiggle around?

Student Samples (Push F5 to restart the animation)

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